Telecom · O2 UK (Telefónica) · Non-NDA

Telefónica MyO2 & Priority Moments

Every screen drawn by me, then coded by me — two O2 UK products on mobile web, at a scale where rounding errors have populations.

4M+MyO2 users served
2.6MPriority sign-ups · year one
5★App Store rating · UK's largest loyalty app of its kind
Role
Designer + Front-end
Client
O2 UK (Telefónica) · via Equal Experts
Scale
4M+ users
Sign-ups
2.6M · year one
Status
Shipped · public
Diagram: two O2 UK mobile-web products — MyO2 self-service (data, bill, tariff) and Priority Moments loyalty rewards.
MyO2 self-service + Priority Moments loyalty · mobile web

This case is the screens. I drew every one of them, then wrote the front-end that shipped them — two O2 UK products on mobile web, at a scale where rounding errors have populations. So read it the way it was built: as decisions made on the actual interface.

Designer and front-end · delivered through Equal Experts

Two screens carried O2's whole retention story.

MyO2 (2014) is O2 UK's self-service app — a customer runs the entire account from it, data and usage, the bill, a tariff change, an upgrade, without dialing anyone. The math underneath it is blunt: every self-service task that lands is a contact-centre call that never happens.

O2 Priority Moments (Priority Moments, 2013) is the other side of the same wallet — O2's loyalty programme. Rewards and offers from high-street brands — Odeon, M&S, Caffè Nero — surfaced through the app and mobile web, matched to a customer by interest, behaviour, and location. O2 had launched it in July 2011 behind a £6m national campaign; by the time it reported 2.6 million registrations and a 5-star App Store rating, it was the UK's largest loyalty programme of its kind. I joined that programme in 2013, through Equal Experts, and designed and built the reward and offer screens — the same surfaces carrying that scale.

Why it mattered to O2: in a market where customers switch carriers over price, these two screens carried the retention story. MyO2 took cost out — every account task a customer self-serves is a contact-centre call O2 never pays for. Priority Moments put a reason to stay in — a weekly reward that makes the brand feel like it gives back, not just bills. One product lowered the cost of keeping a customer; the other raised the cost of leaving. Both ran under one of the UK's biggest consumer brands, where small things stop being small: a tap target, a spinner, a billing figure that has to be exact — each one lands on a stadium at once.

Same designer, same stack — two opposite jobs.

The hard part wasn't drawing pretty screens. It was that the two products demanded opposite behaviour from the same person on the same stack. MyO2 is a utility — get in, do the task, get out; trust comes from a billing figure being exact and a tariff change actually sticking. Priority Moments is a habit — the screen has to make a coffee or a cinema ticket land as a small, earned win at the right moment, without drowning it in fine print, or people stop opening it.

A model or a system can be technically correct and still go unused if the screen doesn't earn the tap. On a utility, get the trust wrong and the customer phones the contact centre anyway — the cost you were trying to remove walks straight back in. On a loyalty surface, get the moment wrong and the reward sits unredeemed — the reason-to-stay you built never fires. So the real work lived on the screens: making the right thing feel obvious enough to act on, on the device people actually carry.

Read it on the screens themselves.

Here are the two surfaces, era-honest, rebuilt so you can touch the decisions instead of reading about them. The MyO2 screen leads with the one number a customer opens the app to check — data left, days to renewal — then the bill, with paying it one tap away. No dashboard, no menu maze: the task is the screen.

The Priority card does the opposite of dense. One offer, the reason it's relevant — this week, near you — and a single action. The pivotal decision lived right here: tap Use offer and the screen doesn't navigate away to a coupon wallet, it flips in place to the code you show at the till. Keeping redemption on the same surface is what turns a nice-looking offer into a redeemed one — the difference between a loyalty programme people browse and one they use.

Try both — switch the MyO2 tabs, then use the offer:

Era-honest recreation — rebuilt in HTML/CSS for illustration · originals not retained
MyO2

2.1 GB

data left · renews in 9 days

Data
Mins
Texts

£21.50

due 28 March

MyO2 · the account, self-served

Priority

This week · near you

2-for-1 cinema tickets — Sky Screen

Tonight · 0.4 mi away

Show this code at the till

PRI-4F7K

Priority · a reason to open it

Interactive · data shown is illustrative, not client data

I owned both sides of every one of these surfaces — I drew the screen, then wrote the front-end that shipped it. Nothing was lost between a design file and an engineer who never saw the intent behind it; the screen a customer tapped was the screen I drew, in the code I wrote.

What it cost: I can't hand you the original screens.

Be straight about the limits of this page. The originals aren't retained — the two surfaces above are era-honest recreations, rebuilt in HTML and CSS for illustration, with data that's invented, not client data. And the headline numbers — 4M+ users, 2.6M registrations, the 5-star rating, the £6m launch campaign — are public figures reported by O2 and Equal Experts, not personal KPIs I'm claiming.

There was a cost to working this way, too. Owning both the drawing and the code on a national-scale consumer product means there's no one to blame when a billing figure renders wrong or a tap target is two pixels short — it's your screen on a stadium of phones at once. That discipline is the price of doing both jobs.

So the claim is narrow on purpose: the launch-era figures are O2's; the screens I owned are mine. Every screen on both products, designed and built by me.

The receipt.

Public outcomes — O2 / Equal Experts

MyO2 · 2014
O2 UK self-service app · went on to serve 4M+ users · mobile web
Priority Moments · 2013
2.6M registrations in year one · launched July 2011 behind a £6m national campaign
Loyalty traction
2.5M+ active users · only loyalty programme with a 5-star App Store rating
Named brands
Odeon · M&S · Caffè Nero — high-street rewards via app + mobile web
My role
Designed and built every screen · mobile web · on contract through Equal Experts

The principle it left me with.

A correct system still has to earn the tap. MyO2 could compute a perfect bill and Priority Moments could match a perfect offer, and neither moved the business until the screen made the right thing obvious enough to act on — pay the bill in one tap, redeem the code without leaving the card. The trust isn't in the logic underneath; it's in whether the surface gives someone a reason to act on it.

That's the same check I run on every AI product now. The model being right is table stakes. Whether anyone trusts the screen enough to act on what it says — that's the part you actually have to design, and the part that decides whether the work was worth doing.

This is the kind of problem I solve full-time.

If your product has a gap between a right answer and an acted-on one, let's talk — 30 minutes, no pitch.

Book 30 minutes

I write about this on The Trust Layer ↗

Read 03 / Programmatic Advertising → Send me the role ↗